Going Back to a Game
Posted on : 13-04-2009 | By : Alex Shaw | In : Site News
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Written By: Alex Shaw
Some games youâll never beat.
Statistically only a small percentage of players see a game through to
the end, but thereâs a difference between getting pushed to the edge of
your abilities and laying (or throwing) the pad down and just never
getting into the game in the first place. I went back to Mass Effect
last week. It was one of the hardest moments in gaming for me. Not
because of the difficulty of the game, but because eight months had
elapsed since Iâd last sat in the Mako and wondered where to go.
Going back to games is
something weâve all faced. Maybe the first time round you werenât in
the mood, or you had too much on your plate or the game simply repelled
you by being tricky and convoluted, but then you started seeing it
everywhere, your friends kept staring at you aghast when you said you
hadnât even really played it and finally podcasters started talking
about the thing like it was a world changing event in gaming, one which
youâd missed out on. Those thoughts trickle to the back of your mind
and prick at you when youâre in bed, or walking down the street or
cruising Amazon. âYou never finished Mass Effect dickhead.â They say.
âWhatâs the matter? Is Little big planet too hard for you?â until
eventually. âYouâre not afraid of The Darkness are you?â Until you snap
and go on a budget spending spree.
This is the best thing about
the ordeal. You spend only a fraction of what these games originally
cost. I picked up Mass Effect for the British equivalent of $12, The
Darkness for $9 and LBP for $18. All of which add up to less than one
new game. The slow decline in price of any game on the market is a
godsend for folks who pick it up late, something that may go away when
itâs digital downloads only. Pleased with your bargains you take them
home, slap them in and fire them up again.
âand youâre back where you got
stuck before. This is the hardest part and the biggest hurdle you will
ever jump in that game. RPGâs are the worst offenders. With a
platformer or a shooter, youâre going to get fairly universal controls
and hopefully an easy to grasp interface. An RPG takes the five hours
youâve already played it just to get to grips with the complex combat,
leveling and item system, so when you come back, you have to re-learn
that in minutes or youâll die quickly and repeatedly. Final Fantasy XII
still has me stymied. Iâm not sure Iâll ever be able to go back to that
one because itâs a generation behind. The lumbering behemoth of
non-widescreen, standard definition, coupled with a wired pad of all
things, is a mighty enemy indeed.
But in the case of Mass Effect
I had two avenging angels on my side. Xbox Live and a good friend.
Quantum sat patiently and talked me through a difficult vehicle section
and the mine that followed simply by listening to my descriptions and
going from the memory of his past six runs through. Yes thatâs not a
typo, this man has spent hundreds of hours in that game, and who better
to have at my back? Now Iâm halfway through and really beginning to
enjoy the story and the world itâs set in. So next time you venture
back into an uncharted game that you just canât seem to break into, I
can thoroughly recommend getting a coach. Someone whoâs been there and
can dissolve your frustrations with knowledge and guidance. Quantum, to
me is better than a strategy guide. Thanks mate.














