The following interview was conducted at Londonâs MCM Expo Saturday May 23, 2009. It relates to this article, covering the hands-on demo.
http://www.platformnation.com/2009/05/23/batman-arkham-asylum-demo-hands-on/
On hand were myself and Tony Atkins reporting for
Gamehounds and Chris O Regan of All Games Radioâs
Superhappyfuntimeshow. We spoke to Mike Oldman, Community Manager for Eidos Game Studios, about the Batman: Arkham Asylum demo.
GH: This is basically the most interesting thing weâve seen all day. Why has Batman: Arkham Asylum been held back for release?
Eidos: We didnât have a
solid announcement regarding release date. Itâs just a case of making
sure itâs the best game possible. Thereâs nothing wrong with the game,
and itâs nothing to do with Square [Enix, who recently acquired Eidos]. Weâre looking at a late summer release, but the movement on this has been minimal.
SHFTS: Itâs a good time to release, I think Bioshock was out around that time two years ago.
Eidos: Yeah you get that summer lull where games donât generally come out. I think weâre in the middle of one right now.
SHFTS: Can you tell us what weâve been playing here? It seems like a good, but quite short demo.
Eidos: This doesnât
show everything in the game by any means. Itâs literally just a combat
arena. Itâs one of the separate modes that run alongside the story.
Itâs like a survival mode. Youâve got wave after wave of enemies you
have to beat and get a high score and there will be leader-boards as
well. They wonât just cover combat, thereâs a range of modes like
invisible predator and itâs basically a series of set challenges. All
the skills you learn in the single-player game are transferable into
this. The combat changes quite a lot once youâve gone through the game.
GH: So itâs a progressive combat system and youâll be learning new skills.
Eidos: Thatâs correct.
I think thereâs about twenty takedowns for Batman in the game so what
youâre seeing here is just a bit of it. We also just announced the
playing as the Joker content for PS3 only. There will be challenge
rooms just for the Joker.
GH: Iâm assuming we canât ask if there will be any 360 exclusive content, maybe Killer Croc?
Eidos: (Smiles) No announcement at this point is the official word.
GH: Thereâs a twinkle in your eye.
Eidos: Wait and see.
SHFTS: One
of the things Iâve found when I was playing the demo is that there
seems to be a lot of automation in the moves. Like you only have to
press a few buttons and he launches into a combo. How does that work?
Is it like Assassinâs Creed?
Eidos: It really
depends on who you watch playing. The skill of the player really does
change the combat quite a bit. Iâve watched people playing today and
you get some people only punching repeatedly and it always looks the
same. But really itâs designed to be a sort of Tony Hawk style combo
system. Once youâre getting seventeen-hit combos on the go it really
changes the gameplay completely.
GH: So itâs not so much about the danger of actually dying as it is juggling combos.
Eidos: You have to
think forwards as to which guy Batman goes for next so that he can go
through a combo. Youâre seeing basic thugs here, but later on you get
guys with weapons which you have to deal with differently. You canât
punch a knife guy in the face, you have to stun him first. Guns become
a big issue too.
GH: So you have to be tactical about who you take out first.
Eidos: Absolutely. One
of the things weâve been saying since day one is that Batman is not a
superhero, heâs a guy in a suit with some nice gadgets. Heâs a badass,
yeah, but if youâre going to fire a bullet at him itâs going to do some
damage. So the second someone gets a gun you need to take them down
immediately.
GH: I was watching earlier and you actually go into a skeleton mode while fightingâ
Eidos: Yes. Thatâs the
invisible predator mode. Itâs in every element of the game but itâs not
specifically for combat. Itâs used for the investigative and detective
elements. The majority of the game as it plays out, you do not want to
get spotted by enemies and you want to scare them. Thereâs a dynamic
fear system throughout the game where if something happens to one of
them in a shady area, they wonât go back to it. Predator mode allows
you to see through walls, asses the enemiesâ reactions, heart rates,
see how theyâre doing. You can mess with them.
GH: How easy is it to hide from enemies? Iâm thinking of Tenchu and Metal Gear Solid here.
Eidos. Basically if
they can see you theyâll come after you. They wonât forget you either.
Environment plays a large part in things and itâs not too hard to get
away with your grappling hook. His gadgets play a pretty big hand in
that. Especially the batarang, which doesnât get a look in on the demo.
GH: Purely as a gamer, promotion aside, whatâs your favourite part of this game?
Eidos: My favourite part of the game, I canât talk about.
GH and SHFTS: (Cries of disappointment)
Eidos: Thatâs sickening
to say, I know but it is to be kept quiet. Aside from that is combat.
The combat is quite excellent. You can interrupt anything at any point.
The animationâs not locked, you can throw or counter at any point. Once
you get a feel for that it really changes the way you play. And itâs
brutal.
SHFTS: Itâs dark, but itâs Batman.
Eidos: Yeah, but it
surprised even me. You see a few sequences and hear the odd bit of
dialogue and you think, heâs messed up. And Arkhamâs not a nice place
to be.
GH: Weâre looking forward to it. A good superhero game, you donât get that very often do you?
SHFTS: Superman 64?
GH: Mike, itâs been fantastic, thank you very much.
Eidos: Itâs been a pleasure.