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	<title>Comments on: Digital Cowboys: Episode 122</title>
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	<link>http://thedigitalcowboys.com/2009/09/digital-cowboys-episode-122/</link>
	<description>Unbridled, uncensored views on the world of video gaming.</description>
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		<title>By: James Dalton</title>
		<link>http://thedigitalcowboys.com/2009/09/digital-cowboys-episode-122/comment-page-1/#comment-423</link>
		<dc:creator>James Dalton</dc:creator>
		<pubDate>Tue, 22 Sep 2009 06:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalcowboys.com/?p=697#comment-423</guid>
		<description>Hey guys, it&#039;s great that you got Daniel Floyd back on again.  One of my favorite story moments in a game is the beginning of Final Fantasy X.  I love the fact that you and the main character have no clue what is going on.  Oh, and I actually like the awkward laughing scene.  Cheers.</description>
		<content:encoded><![CDATA[<p>Hey guys, it&#8217;s great that you got Daniel Floyd back on again.  One of my favorite story moments in a game is the beginning of Final Fantasy X.  I love the fact that you and the main character have no clue what is going on.  Oh, and I actually like the awkward laughing scene.  Cheers.</p>
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		<title>By: Steven Jones</title>
		<link>http://thedigitalcowboys.com/2009/09/digital-cowboys-episode-122/comment-page-1/#comment-410</link>
		<dc:creator>Steven Jones</dc:creator>
		<pubDate>Mon, 21 Sep 2009 09:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalcowboys.com/?p=697#comment-410</guid>
		<description>Started listening last night, and finished the show off in the car this morning. Both aspects held my interest very well :)
On the subject of story telling, I think the point that the interactivity almost gets in the way of a good story is the one that resonated the most for me. Pacing can make the difference between a highly engrossing story and a mediocre one, and as soon as the player can interfere with that you are going to run into problems. Whilst I do my best when playing a game that uses in-game narrative sections where you could run off and start trying to smash up the scenery, the director in me is trying to work out where I should be looking to get a good shot for the scene, but I can well imagine others just not bothering, or simply just not caring. Perhaps in this way you have to take some responsibility for how well a story comes across in a game? The developers have given you the tools to experience it, but it comes down to you to make it work. All of this can come to waste if you hit a section of the game you just can&#039;t do though. And if the story really is the driving force for a game, I don&#039;t believe it should ever get too &#039;gamey&#039; at least on the easiest, or even the default setting. Certainly your first playthrough should be just to get the story, replays on harder difficulties can play with the game aspects a little more as you already know what is going on then.
As for Batman, it;s top of my rental list now, so hopefully I will get to play it soon, then I can comment more on my thoughts :)</description>
		<content:encoded><![CDATA[<p>Started listening last night, and finished the show off in the car this morning. Both aspects held my interest very well <img src='http://thedigitalcowboys.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
On the subject of story telling, I think the point that the interactivity almost gets in the way of a good story is the one that resonated the most for me. Pacing can make the difference between a highly engrossing story and a mediocre one, and as soon as the player can interfere with that you are going to run into problems. Whilst I do my best when playing a game that uses in-game narrative sections where you could run off and start trying to smash up the scenery, the director in me is trying to work out where I should be looking to get a good shot for the scene, but I can well imagine others just not bothering, or simply just not caring. Perhaps in this way you have to take some responsibility for how well a story comes across in a game? The developers have given you the tools to experience it, but it comes down to you to make it work. All of this can come to waste if you hit a section of the game you just can&#8217;t do though. And if the story really is the driving force for a game, I don&#8217;t believe it should ever get too &#8216;gamey&#8217; at least on the easiest, or even the default setting. Certainly your first playthrough should be just to get the story, replays on harder difficulties can play with the game aspects a little more as you already know what is going on then.<br />
As for Batman, it;s top of my rental list now, so hopefully I will get to play it soon, then I can comment more on my thoughts <img src='http://thedigitalcowboys.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: superslug</title>
		<link>http://thedigitalcowboys.com/2009/09/digital-cowboys-episode-122/comment-page-1/#comment-407</link>
		<dc:creator>superslug</dc:creator>
		<pubDate>Mon, 21 Sep 2009 04:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalcowboys.com/?p=697#comment-407</guid>
		<description>thats right goos show</description>
		<content:encoded><![CDATA[<p>thats right goos show</p>
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	<item>
		<title>By: superslug</title>
		<link>http://thedigitalcowboys.com/2009/09/digital-cowboys-episode-122/comment-page-1/#comment-406</link>
		<dc:creator>superslug</dc:creator>
		<pubDate>Mon, 21 Sep 2009 04:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalcowboys.com/?p=697#comment-406</guid>
		<description>goos show again,
I guess thats another game i have to start saving for. I can&#039;t decide if thats good or bad.
Is there any news on a forum. I always want to dive into a discussion after having listened to your shows as you always seem to discuss something interesting.
I think that the story element that games need to focus on is setting as it is the thing that they can do better than any other medium. In a film the setting is always a background. You cannot stray from the plot to visit a bar you thought looked cool or spend more time with an interesting side character. If gaming distinguishes itself in what it can do better than anything else the fact that its narrative is not as strong won&#039;t be as important. In the same way that film cannot have the same depth as a novel it instead became excellent at being emotive and in its presentation of action.</description>
		<content:encoded><![CDATA[<p>goos show again,</p>
<p>I guess thats another game i have to start saving for. I can&#8217;t decide if thats good or bad.</p>
<p>Is there any news on a forum. I always want to dive into a discussion after having listened to your shows as you always seem to discuss something interesting. </p>
<p>I think that the story element that games need to focus on is setting as it is the thing that they can do better than any other medium. In a film the setting is always a background. You cannot stray from the plot to visit a bar you thought looked cool or spend more time with an interesting side character. If gaming distinguishes itself in what it can do better than anything else the fact that its narrative is not as strong won&#8217;t be as important. In the same way that film cannot have the same depth as a novel it instead became excellent at being emotive and in its presentation of action.</p>
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		<title>By: mik</title>
		<link>http://thedigitalcowboys.com/2009/09/digital-cowboys-episode-122/comment-page-1/#comment-391</link>
		<dc:creator>mik</dc:creator>
		<pubDate>Sat, 19 Sep 2009 18:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalcowboys.com/?p=697#comment-391</guid>
		<description>Great episode, guys. I love the kind of deep-dive approach you take on a single game, rather than a laundry list of &quot;whatcha been playin&#039;.&quot;
Looking forward to your Beatles Rock Band discussion.</description>
		<content:encoded><![CDATA[<p>Great episode, guys. I love the kind of deep-dive approach you take on a single game, rather than a laundry list of &#8220;whatcha been playin&#8217;.&#8221;</p>
<p>Looking forward to your Beatles Rock Band discussion.</p>
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