Review: Shadow Complex
Posted on : 20-08-2009 | By : Alex Shaw | In : Articles
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The last of the XBLA Summer of games series could well be the best. The hero; Jason is an ordinary guy (trained by his secret service father but that’s beside the point isn’t it?) who, when backpacking with his girlfriend Claire stumbles upon a giant, labyrinthine underground base of a small, covert military force. After the two minutes of plot it’s down to hurling yourself from room to room, creeping through vents and murdering hundreds of soldiers, all the while uncovering an increasingly ludicrous plot, set against the backdrop of a world created by Sci-Fi penman Orson-Scott Card in his book; Empire.
Epic Games and Chair’s Shadow Complex takes the form of a 2.5D side-scrolling platform shooter. The reason for this update in perspective becomes immediately apparent. It’s powered by the Unreal Engine 3 in all it’s shiny beefiness and the addition of angles to this well-worn genre gives a genuine feeling of depth. It feels like a simplified 3D game and if you relax your eyes you can see the curves that have been added to what would otherwise be straightforward, but the final effect lends itself to run-and-gun gameplay in a very accomplished manner.

Ammo is infinite, you only have to manage out your reload times and conserve grenades, so it’s not simply a Contra style bullet-hell. In fact while scrabbling inside air vents you feel more like John McClane (albeit with a Nathan Drake voice and appearance provided by the now-legendary Nolan North). Playing through may remind you of games you’ve played in the past. The obvious Super Metroid and Castlevania SOTN are also (for me at least) accompanied by last year’s Bionic Commando Re-Armed (R.I.P Grin) Out of This World (or Another World), Flashback, Alien 3, Rolling Thunder 2, and finally Prince of Persia. In fact, with a little more emphasis on stealth (which is entirely possible with silent melee kills) this might even feel like the missing 16-Bit incarnation of Metal Gear we never got to experience, what with its walking tanks, expandable armory, laser sights, faceless guards, hiding in the walls and floor and ridiculous plotline. Just to throw one final name into the mix, if this had been the G.I. Joe game instead of the rushed excuse we got this month, then old school Joe fans like myself would have been justifiably thrilled. Just give Jason a Katana for the melee kills and you’ve got everyone’s favorite Arashikage ninja.

I’ve seen controls being brought up as a low point and must confess I’m baffled by this. It takes some getting used to, and aiming is important before you start blasting, but I genuinely felt comfortable with the way Jason handles. Equipped to take on the legions of gun-toting guards with precision and a huge bag of tricks. Flinging a grenade into a party of three chatting guards and watching their bemused reactions before it blows and you charge past has become instinctual, yet never gets old.
The best has been saved for last. The secrets and the competition. The Shadow Complex is vast and many many rooms and hidden items can be passed by if you rush about. The map tells you both where you should be heading (by means of a Dead Space style blue line) and which rooms still have remaining hidden items, as well as which ones you’ve already bagged and which rooms have additional exits you haven’t tried yet. The beauty of this being that a lot of these are inaccessible from the off and can only be acquired on returning with a new skill. This makes backtracking an optional item hunt and a very welcome series of game-lengthening side quests. The competition with friends is so simple that most XBLA titles would do well to adopt its style. Like Geometry Wars and indeed the recently released Trials it has internal score comparisons. Whenever you do something interesting like a stealth kill, a red bar pops up to give your running tally and also casually mention that one of your friends happens to have two more than you. I’m currently engaged in a Legolas/Gimli style contest with Lefty Brown of The Married Gamers podcast for who can silently massacre the most hapless (Cobra) Soldiers.

I may be biased because I grew up on this sort of immersing shooter in the 16 Bit era and it feels familiar and pleasant, like spending a weekend with an old school friend you haven’t seen in years and who in the meantime has become even more fun to be around, but I also genuinely believe that the folks who weren’t present for that era will get a lot out of this too. It’s the best 1200 points I’ve spent this year, and I can tell I’m going to be replaying this in the coming weeks. There is also likely to be more of this story as Card’s book Empire serves as the backdrop for more upcoming games. Let’s hope they all reflect this quality.
Rating 10/10












I agree 100% Alex, this game is awesome. Anyone who thinks this thing is not worth $15 needs their head examined.
I spend periods of time thinking some of the jumps I had to make were impossible or just too hard, then realized that there were puzzle elements I needed to engage such as shooting water valves etc.
I played for maybe 2 hours last night and had a very hard time putting down the controller to go take care of things before bed. I actually can’t wait to get home and play this game vs the past week where I could not be motivated enough to pick any of my unfinished games form the pile to work through.
Wow alex you persuaded me to buy it. i was wondering whether i should get it, but as soon as i read your review i went and bought it straightaway,
if i don’t like it, heads shall roll
Fantastic review
I’ve found its a bit of a grower…and I’ve put it on a hard difficulty, but more and more this game has penetrated my thoughts. I found Trials HD was an ‘instant hit’ whilst Shadow complex is taking me a few hours to get in to properly. 1200 bucks well spent though for sure.
I completely agree with you Joe. I’ve been playing a lot of Trials HD over the last 4 days and that game is all about instant gratification. Get from ‘A’ to ‘B’ in the fastest time possible and along the way try to beat your friends to boot. So upon trying the demo for Shadow Complex I must admit I was initially underwhelmed. I found the layered shooting, i.e. into the scenery whilst dodgily trying to aim as frustrating as the three layered platforming from Littlebigplanet. I can understand why it’s there to give depth and a 3D-esque feeling but I kind of found just annoying. Like I said, I’ve only tried the demo so maybe you become quickly accustomed to this. I have no doubt in my mind from hearing feedback and seeing many reviews that this is an absolute steal at 1200 MS points butas of writing this it has yet to grip me
I too have only tried the demo, and I can see it being a good game. The find equipment and then back track to re-explore reminds me very much of Metroid Prime game.. (and I have something in my mind telling me there is some relation there) however I found the jump height to be a bit jaring.. seeing someone jump massively high is ok in Super Mario, but in a real world game it sits oddly for me. That said I can imagine picking this up at some point.. once I’ve got a few more platinum awards in TRIALS
Would it make you feel better to know that the super jumps are aided by a rocket pack and hyper-boots with springs on the bottom (probably)? And Tony, the aiming into the background becomes second nature very quickly and by a few hours in you’re just a death-machine anyway, charging between rooms and dealing out destruction with a variety of attacks. Aiming becomes something you do to get the aiming achievement and for style only so don’t worry. It’s more about the exploration and seeing where creative use of your abilities can take you.
I’ve finished it now and have restarted. My first playthrough got me 100% map and 100% items and lasted ten hours. I loved every minute of it.
Finding the location of an item and then working out how to get to it is more of a treasure hunt than any other game I’ve played. SO worth the 1200 points.
The plot IS nonsense and has anybody else gotten all 12 gold bars and seen what you get then? That’s absolutely ridiculous!!! But the smooth, addictive gameplay, graphics and detail are sound as a pound.
I think the only real complaints I can levy against the game is that the Z-axis auto-aim is a little wobbly and that it’s slightly sterile in terms of character and world design. Apart from those two points, I think it’s a great game for its genre and in general.
Also – and I mean this in the politest way possible – your punctuation, specifically at the beginning of your review, is not that good. Your content is fine, but, as a reader, when I see a punctuation mistake in the very first line of a review it sets things off on the wrong foot.
I don’t like picking on people’s grammar, but I felt you’d probably prefer an honest opinion.
And, of course, when I make a critique on somone else’s English, I make a mistake in my own usage – typical. In the first line “is” should be “are”.
Forgive me Bowlby. I wrote the review lying on my side in the middle of a week confined to the sofa with an inner-ear disorder. Plus my dog ate it.