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Digital Cowboys: Episode 166Digital Cowboys: Episode 166 Alternate Reality Gaming This week we’re very proud to welcome Michael Andersen, owner and senior editor at ARGnet: the internet’s premier news resource for Alternate Reality Games. For the...

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Digital Cowboys: Greatest Hits - Part 2Digital Cowboys: Greatest Hits - Part 2 This is the best moments from our second year of podcasting; episodes 52-104. The first part was published in April 2008 and we recommend going back and listening to that one as well so you...

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Digital Cowboys: Greatest Hits - Part 1Digital Cowboys: Greatest Hits - Part 1 This is the best moments from episodes 1-51 of Digital Cowboys. The follow-up charting episodes 52 -104 is now close to completion and we want to ensure you guys have heard the whole shebang. This...

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Styles of Play

Posted on : 31-08-2009 | By : Alex Shaw | In : Articles

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StevenTriForce250

Written By: Count Stex

After a good 35 years of life, and 25 years of gaming or there abouts, I still find plenty of time to spend with my games. Of course not having any children helps here, and as you know by now a girlfriend who games as much as I do. It has come to my attention however that I have become quite regimented in my game play make up. But I’m not here to tell you how I am going to mix this up, or ask for ideas of how to change it. Quite the opposite in fact. I thought it might be interesting to ask how everyone else plots out their gaming weeks, and how it works for them.

So I should start with the way things are working, and have been working for me, for some time now. Whenever possible I game 7 days a week, even if some nights it’s just the odd hour, or  even just watching Linda play something. To my mind this is still gaming as whoever isn’t actively playing it always on look out for on screen cues the focused player might miss or overlook in the heat of play. However the part that I’m interested in here are the styles of play I partake in of a week night, as opposed to weekend play.

You see I’ve noticed my week nights, when time is more limited, and for that matter brain power is lower from a day sat idly at a desk, the focus is on the familiar. So there is likely to be some Gears 2 horde mode with friends, or left to my own devices of late a few [hundred] attempts at a new TRIALS HD record or achievement. These styles of play at very much in the drop in, drop out vein. Things that can be played for very short periods if required, or extended to longer sessions. This works great given the limited time available and interruptions for little annoyances such as having to eat.

Come the weekend however and this is when the more expansive gaming can take place. So I’m more likely to be marthoning through a single player experience, or continuing along on a multi-deca-hour RPG, games where retention of information plays a key part in the gaming world. The weekend is also when most new games will be properly tested out, having been started in a feverish rush upon receiving them in the post, or clutching them all the way from the local store.

So my question to you is this, am I unusual in this segregation of my play styles? It’s quite possibly not something you’ve really thought about, but when you look back at the past week or so can you see any patterns emerging?

Let me know your thoughts…

Steven Jones

Digital Cowboys: Episode 120

Posted on : 29-08-2009 | By : Alex Shaw | In : Podcasts

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DC 120

We welcome back to the show Chris O Regan (AKA Kropotkin) host of the Superhappyfuntimeshow and veteran of multiple international gaming press and fan events. This Friday the annual Penny Arcade eXpo in Seattle opens it’s doors and the Digital Cowboys will be there, along with SHFTS, our good friend and sometime co-host Paul Shotton, Tony’s wife Lizz and about 60,000 fans of games of all kinds.

So first we have to talk about what PAX means and this is the show to do it. Also discussed are the PS3 Slim, price cuts and hikes, whether the PC as a platform can be counted as a single gaming machine, and piles of shame and absolution. Plus the mailbag, and random game of the week.

This week we’re also publishing a second episode entirely devoted to what we’ve been playing. It should be out on Tuesday. If that format proves popular we’ll be continuing with it throughout the busy holiday season and maybe beyond.

The music at the end of the show is by Mark Tschanz; the musician behind our theme tune. The song is Rattlesnake and it’s from his album Blue Dog.

If you’re going to PAX or even if you just live in the Seattle area, let us know. Post below and send us an email to mailbag@thedigitalcowboys.com We’ll try our best to meet every one of our community.

Win a copy of ‘Shatter’ for PSN

Posted on : 28-08-2009 | By : Alex Shaw | In : Site News

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We’re taking a leaf out of GamerDork’s book this week and dividing our show into two. The first is up at the normal time frame (Saturday morning) and is a very entertaining pre-PAX discussion with Chris O Regan of Superhappyfuntimeshow. The second is the first of a new series tentatively titled Game Club, where Tony and I talk only about what games we’ve been playing.That will be out late Tuesday.

For the first episode it’s Shadow Complex and Trials HD, which we’ve played to death respectively. We’ll also be talking about the Breakout evolution style game on the PSN: Shatter. We have a code to give away to our PS3 owning Twitter followers  so one lucky listener will get to own that for free. Simply Twitter this.

@Digitalcowboys Game Club coming soon!

We’ll pick a post at random and that person will be mentioned on the show and sent their code immediately afterward. I’ve been playing it this evening and I can tell you that it’s not at all the sort of game I’d usually buy, (frantic arcade paddle-blitzing) but for that very reason it’s really different and fun.

Get Twittering.

IMPORTANT!: You must live in the USA to be able to use this code, it won’t work on PS3 accounts from any other region.

EVEN MORE IMPORTANT!: We now have a UK code as well so get tweeting, because we’re giving away one to each side of the Atlantic.

OCP: What Would YOU Like To Drink?

Posted on : 27-08-2009 | By : Alex Shaw | In : Articles

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brawndo

We’ve set up an interview with OCP at PAX for next week. These folks have made it their duty to bring fictional products to life for consumption by geeks and nerds like us throughout America. If you’ve seen the movie Idiocracy in which Mike Judge (Beavis & Butt-Head) foretells a horrific future where idiots have taken over the Earth, you’ll remember that they like to water their crops with a Gatorade-like drink named Brawndo. It was the stuff of dreams until OCP made it real. Fans of Anchorman (Dodgeball is better) will remember his cologne: Sex Panther. OCP make that too. Most recently they started making the synthetic drinkable blood from True Blood out of tasty blood oranges.

tru-blood-drink

So we’re going to ask them about some products we’d like to see them make. Most likely they’ve thought of them already and there will be reasons (licensing, sanity) why they haven’t been produced yet, but we want to gauge their reactions and hey, some of them they might not have thought of. We need your help dear readers to give us a sizable list. I’d suggest something you can eat, drink or spray on yourself as that seems to be their MO right now.

sex-panther

I’d like to see them do that baby-food stuff Robocop eats (they take their name Omni-Consumer Products from that movie incidentally) I’m sure my daughter would love it. Duff Beer obviously. Pawtucket Ale from Family Guy. Butterbeer from Harry Potter almost seems likely. But most of all, I want to taste Slurm from Futurama.

slurm02

Pile of Absolution

Posted on : 24-08-2009 | By : Alex Shaw | In : Articles

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I’ve been confined to the couch for nearly a week now with an inner ear infection. Basically whenever I straighten up or stand I get dizzy and nauseous. As I’ve recovered I played games from my old pile of shame and managed to complete Half Life 2, Bionic Commando Rearmed and Shadow Complex. However it made me look at what a pile of shame represents. To date it has been a collection of games I have started but not completed. Some people may also have games they have purchased but not played, but I’m not dealing with that today. No, I’m looking at the wording. Why are we ashamed to have these games on a backlog? Surely if they were that good in the first place we would have found ourselves captivated, unable to put them down. Shadow Complex was like that for me, and Trials HD has similarly gripped Tony. Isn’t it a failing on their part? Should not the makers of these games themselves feel ashamed?

The last game on my list to get finished before PAX was InFamous, which I have on rental. I’ll come clean here. I hate InFamous. Sorry Elaine. I hate every polygon. I think it’s sloppily handled, ridiculously plotted with dislikable characters and joyless combat with faceless, witless enemies. But everybody who has played it kept telling me it got better so I stuck with it. I’m halfway through and I just played yet another miserable hour killing more scarecrow mobs and dodging water like I’m in GTA III, getting my marching orders from my turd of a best friend, my sharp-tongued shrew of a love-interest and some pushy fed I’ve never met. I’ve had it with InFamous and it’s off my pile of shame and into a new pile. The pile of absolution.

This is for every game I have assessed and played properly but was neither challenged by nor enjoyed. This is a way of saving myself countless hours of fruitless gaming with something I’ve become obliged to finish just because I started and was obliged to start just because everyone told me I had to. UFC just made this new grade too. Sorry MMA fans. I just don’t get it. As Jagger said; I’m a Street Fighting man. If he adopts my new pile idea, Tony may very well feel relieved to let go of The Chronicles of Riddick, a game he’s tried hard to get through in both it’s original Xbox and 360 incarnations, and even though Heavy Rain makes me tremble in anticipation, Fahrenheit (Indigo Prophecy) better buck up its ideas and get gripping next time I play or it goes the same way (My wife has just informed me she will carry on with this one even if I bitch out). This may seem heavy handed, but think of it like this; I have finite hours and nearly infinite games. I want to keep up to date with the most significant titles and indie oddities, but not at the expense of enjoyment and that sense of connection you get with a really satisfying game. I’m sure all of us have at least one title in our pile of shame that we keep being told to play but are afraid to admit we don’t get on with. My advice is just set it down.

I’m not going to let my titles hang over my head any more. I need clear skies this holiday season because we’re about to get barraged with games, starting with Arkham Asylum this Friday. The one significant setback to this is that I have Shadow of the Colossus sitting in my PS2 where it’s been for months on end. I’m two Colossi in and pretty certain I know how the game is going to pan out. Is abandoning this game the act of a philistine who is depriving himself of one of the greatest works of gaming history or a realist unable to contend with wired pads, murky SD graphics and plodding Japanese adventures any more? The fact that everyone’s answer to this will be different is what leads us to cling to these games in the first place.

Independence

Posted on : 21-08-2009 | By : Alex Shaw | In : Podcasts

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Independence

This is a collaboration between twelve separate podcasts and websites comprising multiple interviews produced by Tony Atkins and Alex Shaw and arranged and edited by Alex Shaw of The Digital Cowboys.

Its not only a festival of independent video game podcasts, but also a very personal one. Everybody on this production has been asked the same thing; Why do you do what you do? Independent podcasting pays no money so there has to be a very specific reason why each of us gets up there every week and puts out a show. Some of the answers may surprise you, and all of them are fascinating and entertaining.

We’d like to thank everybody who took part in this project. This material belongs to all of you.

——————————————————-

Shawn Andrich, Julain “Rabbit” Murdoch, Sean Sands and Rob Borges of Gamers with Jobs

Edie Sellers and Tim of Gamehounds and The Widget

Neil Brooks and Leon Cox of Gamerdork

Chris and Kelly Brown – The Married Gamers

Sinan Kubba and Joe DeLia of Big Red Potion

Daniel Floyd of Talking About These

Steve Artlip of Platform Nation

Chris O’ Regan and Patrick McTie of Superhappyfuntimeshow

Elaine Stryker and Leah Haydu from Some Other Castle

Tony Atkins and Alex Shaw of The Digital Cowboys

And Bobby Blackwolf from Allgames Radio

——————————————————————-

Music provided by Mark Tschanz and Marian Call.

This is Episode #119 of The Digital Cowboys, but it is also available for uploading to every website and podcast involved. It has taken several months to put together and as complicated and exhausting a process as it was, we’d like to do more like this in the future. Contact us at info@thedigitalcowboys.com if you would like your show or website to be involved.

Review: Shadow Complex

Posted on : 20-08-2009 | By : Alex Shaw | In : Articles

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The last of the XBLA Summer of games series could well be the best. The hero; Jason is an ordinary guy (trained by his secret service father but that’s beside the point isn’t it?) who, when backpacking with his girlfriend Claire stumbles upon a giant, labyrinthine underground base of a small, covert military force. After the two minutes of plot it’s down to hurling yourself from room to room, creeping through vents and murdering hundreds of soldiers, all the while uncovering an increasingly ludicrous plot, set against the backdrop of a world created by Sci-Fi penman Orson-Scott Card in his book; Empire.

Epic Games and Chair’s Shadow Complex takes the form of a 2.5D side-scrolling platform shooter. The reason for this update in perspective becomes immediately apparent. It’s powered by the Unreal Engine 3 in all it’s shiny beefiness and the addition of angles to this well-worn genre gives a genuine feeling of depth. It feels like a simplified 3D game and if you relax your eyes you can see the curves that have been added to what would otherwise be straightforward, but the final effect lends itself to run-and-gun gameplay in a very accomplished manner.

ShadowComplex_Screen01

Ammo is infinite, you only have to manage out your reload times and conserve grenades, so it’s not simply a Contra style bullet-hell. In fact while scrabbling inside air vents you feel more like John McClane (albeit with a Nathan Drake voice and appearance provided by the now-legendary Nolan North). Playing through may remind you of games you’ve played in the past. The obvious Super Metroid and Castlevania SOTN are also (for me at least) accompanied by last year’s Bionic Commando Re-Armed (R.I.P Grin) Out of This World (or Another World), Flashback, Alien 3, Rolling Thunder 2, and finally Prince of Persia. In fact, with a little more emphasis on stealth (which is entirely possible with silent melee kills) this might even feel like the missing 16-Bit incarnation of Metal Gear we never got to experience, what with its walking tanks, expandable armory, laser sights, faceless guards, hiding in the walls and floor and ridiculous plotline. Just to throw one final name into the mix, if this had been the G.I. Joe game instead of the rushed excuse we got this month, then old school Joe fans like myself would have been justifiably thrilled. Just give Jason a Katana for the melee kills and you’ve got everyone’s favorite Arashikage ninja.

ShadowComplex_05

I’ve seen controls being brought up as a low point and must confess I’m baffled by this. It takes some getting used to, and aiming is important before you start blasting, but I genuinely felt comfortable with the way Jason handles. Equipped to take on the legions of gun-toting guards with precision and a huge bag of tricks. Flinging a grenade into a party of three chatting guards and watching their bemused reactions before it blows and you charge past has become instinctual, yet never gets old.

The best has been saved for last. The secrets and the competition. The Shadow Complex is vast and many many rooms and hidden items can be passed by if you rush about. The map tells you both where you should be heading (by means of a Dead Space style blue line) and which rooms still have remaining hidden items, as well as which ones you’ve already bagged and which rooms have additional exits you haven’t tried yet. The beauty of this being that a lot of these are inaccessible from the off and can only be acquired on returning with a new skill. This makes backtracking an optional item hunt and a very welcome series of game-lengthening side quests. The competition with friends is so simple that most XBLA titles would do well to adopt its style. Like Geometry Wars and indeed the recently released Trials it has internal score comparisons. Whenever you do something interesting like a stealth kill, a red bar pops up to give your running tally and also casually mention that one of your friends happens to have two more than you. I’m currently engaged in a Legolas/Gimli style contest with Lefty Brown of The Married Gamers podcast for who can silently massacre the most hapless (Cobra) Soldiers.

ShadowComplex2

I may be biased because I grew up on this sort of immersing shooter in the 16 Bit era and it feels familiar and pleasant, like spending a weekend with an old school friend you haven’t seen in years and who in the meantime has become even more fun to be around, but I also genuinely believe that the folks who weren’t present for that era will get a lot out of this too. It’s the best 1200 points I’ve spent this year, and I can tell I’m going to be replaying this in the coming weeks. There is also likely to be more of this story as Card’s book Empire serves as the backdrop for more upcoming games. Let’s hope they all reflect this quality.

Rating 10/10

Thinking B4 We Speak

Posted on : 18-08-2009 | By : Alex Shaw | In : Articles

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Think-Before-You-Speak-game_thumb

I’ve just encountered the Think B4 You Speak campaign after having it flagged by Penny arcade and I have found myself torn in two.

The basic gist, if you’ve not heard of this is that it’s an effort to stop people using the term “Gay” in a derogatory sense, as in “That movie is so gay!“, in this case meaning “crappy“.

The ads are actually kind of patronizing and heavy-handed. “It’s like saying ‘That is so gamer with more video games than friends’.” And yes, that’s a neat and hurtful equivalent that any young and naive ‘gamer‘ can grasp. But the message is delivered with such a rap on the knuckles that I almost feel sorry for the teenagers on the other end of my 360 headset spouting casual bigotry. By its very nature the term in this context is not meant to hurt or offend, but is simply a foolish, trendy phrase that’s found its way into the lexicon on the back of South Park and a couple of other shows. The way in which it’s being countered however is a calculated exercise in singling individuals out, by people who should know better.

So like I say. I’m torn between complete agreement that offhand offensive terms inadvertently insulting minorities should be ironed out of our culture and standing up for the rights of dumb kids everywhere to be offensive little gobshites.

It brings me to mind of the comedy routine of my favorite dead comedian Bill Hicks, talking about the pedestrian right-of-way law instituted around the time of the L.A. riots (anybody stepping into the road must be allowed to cross the street by oncoming traffic)

Yes, cos only in America does common courtesy have to be legislated.”

Bill-Hicks-001

29th Birthday

Posted on : 16-08-2009 | By : Alex Shaw | In : Site News

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It was my birthday today and I had a few friends round, packed into my tiny flat, playing games from dawn till dusk. We covered Street Fighter IV, Littlebigplanet, Halo, Rock Band 2, Wii Sports Resort, Mario Kart Wii, Burnout Revenge Crash Party, Scene It?: Box Office Smash and SingStar. I’ve never played so many games with so many good people.

I’d like to thank my wife Sharon, Tony and his wife Lizz, our good friend Paul, Leon (Ratso Albion) Cox of GamerDork and his other half Tanya, regular DC contributor Steven (Count Stex) Jones and his other half Linda and my friend and work colleague Will Mulvey. You made my 29th one of the best ever.

I recommend this kind of day for anyone looking for a birthday that won’t break the bank but will mean a hell of a lot. Linda even made us little cowboy cakes with hats and cacti. Now I have to do something significant with my life before I hit 30. I have one year.

cakes

Digital Cowboys: Episode 118

Posted on : 15-08-2009 | By : Alex Shaw | In : Podcasts

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DC 118

GamerDork.

This week, we welcome Xibxang and Ratso from one of the best British podcasts around; GamerDork.

GD is part of UGN the Unified Gamers Network, a relatively new coalition of podcasts similar to Platform Nation, of which we are proud members. Xib (the roguish Scottman) and Ratso (the refined Englishman) release a very entertaining show twice weekly.

This week, we ask them the updated questions, which we’ve started trimming down for time. From now on it will be five not eight. We also each bring a different topic to the ring for all of us to chew over fro around ten minutes. From gaming in the summertime drought to imagining a world without online consoles.

We’re also shouting out to The Most Popular Girls on the Internet this week; a fine geeky games, gadgets and sci-fi show hosted by Tara and Cassandra; two savvy, sassy ladies.

The music at the end of our show this week is “It’s Good to Have Jayne on Your Side” by Marian Call, from her album Got To Fly, available now on iTunes. Clearly based on everyone’s favorite knuckle-dragging, gun-toting merc.