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Digital Cowboys: Episode 166Digital Cowboys: Episode 166 Alternate Reality Gaming This week we’re very proud to welcome Michael Andersen, owner and senior editor at ARGnet: the internet’s premier news resource for Alternate Reality Games. For the...

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Gonzo Gaming 10: A Warrior's DilemmaGonzo Gaming 10: A Warrior's Dilemma This week defense minister for Britain Liam Fox called for a ban on the forthcoming Medal of Honour game because players get to play as the Taliban in the multiplayer mode. This prompted quite...

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Digital Cowboys: Greatest Hits - Part 2Digital Cowboys: Greatest Hits - Part 2 This is the best moments from our second year of podcasting; episodes 52-104. The first part was published in April 2008 and we recommend going back and listening to that one as well so you...

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Digital Cowboys: Greatest Hits - Part 1Digital Cowboys: Greatest Hits - Part 1 This is the best moments from episodes 1-51 of Digital Cowboys. The follow-up charting episodes 52 -104 is now close to completion and we want to ensure you guys have heard the whole shebang. This...

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Digital Cowboys: Episode 165Digital Cowboys: Episode 165 Exploring Spiffworld This week we are very proud to have on the show, Mike 'Spiffworld' Booth. Mike works in computer programming and in his spare time works Machima videos for Jonathan Coulton using...

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Digital Cowboys: Episode 61 (Part 2)

Posted on : 27-06-2008 | By : Alex Shaw | In : Podcasts

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Metal Gear Solid 4: Guns of the Patriots

Part Two: Alex and Tony discuss every aspect of the games plot. Here be spoilers. Ye be warned.

Metal Gear Solid 4: Guns of the Patriots Review

Posted on : 26-06-2008 | By : Alex Shaw | In : Site News

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There are three questions that a gamer needs to ask him or
herself regarding Metal Gear Solid 4. The first is whether you enjoy
stealth-action games. The likes of Splinter Cell and Assassinâs Creed have set the
bar high in the past few years, largely inspired by this series. Fortunately
unlike previous games the rigid enforcement of stealth has been relaxed in all
but a few places and a player could quite happily charge through most of the
game, guns blazing and not be penalised for it. Unlike Sam Fisherâs previous
outings where being spotted results in a mission restart, MGS4 gives you room
to breathe and make mistakes. Itâs a completely new engine built with the Call
of Duty crowd in mind and it genuinely makes a difference in how you play as
Snake.

The second question is whether you have played the previous
games. You could probably get by on a thorough perusal of Metal gear history
online but this is a game built upon a foundation of dense characterisation and
vividly realised set-pieces designed to evoke emotion. This cannot be swiftly
assimilated in a few pages. To get the full effect you will have at least had
to have finished Metal Gear Solid on the Playstation. Sons of Liberty and Snake
Eater add texture and history to the saga, which then fully enables the player
to feel the true sense of completion in Guns of the Patriots. If you havenât
played any of them, track down Metal Gear Solid on the PS1 or if you own a Wii
or GameCube find the remake; The Twin Snakes. It hasnât been played by many and
both have their strengths and weaknesses but the improved graphics may make the
transition smoother.

Final question. Do you own a Playstation 3? If the answer is
no, does this single game truly warrant the hefty investment? Going back to
question two; if you have completed the first three and thoroughly enjoyed them
and are hankering after this final instalment then this could indeed be the one
killer app to convince you. It is a fantastic game in itâs own right. Almost
every facet from previous instalments has been polished up and perfected from
the once-fiddly camouflage to the cluttered item selection. Now your sneaking
suit mimics your surrounding environment with a single prompt and the in-game
menu gives full interface with a vast arsenal of weapons and gadgets, siphoning
them into handy quick-select packages. The photo-real graphics and
awe-inspiring soundstage push the PS3 to new heights of excellence and the new
third-person camera finally makes hunting down enemies a joy rather than a
chore. It is in short, everything Metal Gear could and should have been. It
will remain Sonyâs flagship game for quite some time.

It isnât without its flaws. Half the game is spent sat
passively watching lengthy cut-scenes which will become tiresome if you donât
know your history. Even if you do, in fact even if you have loved every
previous moment of Kojimaâs unusual blend of melodrama, action and oddball
humour you might wish heâd had a better editor to trim a few of them down. The
crawl mechanic is still broken and clumsy and you will often hit the deck and
struggle to get back up when you are being attacked. However, long-time fans
will forgive these as eccentricities of the series and will most likely be
glued to the screen in rapt attention as the ghosts of previous adventures are
evoked and explored.

In summary, this is so far, without a doubt the best game on
Playstation 3. If the clumsy, archaic online mode is anything to go by, the
future of the series will NOT be spent there. So whether we see any more from
Snake and friends, this moment, frozen in time will mark the noble death and
rebirth of the stealth action game.

Rating: 5 Stars

Digital Cowboys: Episode 61 (Part 1)

Posted on : 26-06-2008 | By : Alex Shaw | In : Podcasts

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Metal Gear Solid

In this absolutely huge double episode, we discuss all things Metal Gear.

In Part One, we look back over the past two decades of the many Metal Gear games, paying particular attention to the original PlayStation installment and its two sequels on PlayStation 2.

Then we give a full review of Metal Gear Solid 4: Guns of the Patriots with absolutely no spoilers.

Tomorrow, the Part Two will be available which takes the shape of a blow-by-blow plot-line discussion of MGS4 including absolutely mountains of spoilers, so those currently still playing should steer clear for now.

Digital Cowboys: Episode 60

Posted on : 19-06-2008 | By : Alex Shaw | In : Podcasts

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Sex and the City/The Incredible Hulk

Back to the movies with a vengeance.

This week, with Paul back, we review many films we’ve seen over the past few weeks including Mongol, Ice Age, Jurassic Park, Catch Me If You Can, Empire of the Sun, Peep Show Series Five, Priceless and In Search of a Midnight Kiss.

Then we bring out the two big guns.

Both feature Manhattan prominently. Both have been decried as vacuous popcorn by those not in their target audience and both have already made big bucks in the past few weeks.

Sex and the City is reviewed thoroughly by Tony. Find out if the man that Chuck Norris rings for tips on being manly takes to this unmitigated festival of labels and love lives.

The Incredible Hulk, successor to Ang Lee’s misguided 2003 effort, is reviewed by all. Is the nonstop orgy of explosions and comic-book violence enough to keep us entertained in the final hours before Batman and Hellboy emerge from the shadows?

Next week: Metal Gear!

Nintendo Fighting Back

Posted on : 14-06-2008 | By : Alex Shaw | In : Site News

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Following our Sega episode I trawled through gaming history on the net and found that Nintendo did in fact release one console flop prior to the Virtual Boy. Behold now the Nintendo ‘Video Boy’. This was a combination VCR and Game Boy released only in China and Saudi Arabia in 1993 in direct competition with Sega’s Game Gear. Apparently Nintendo were impressed with Sega’s combining of their various consoles with popular entertainment platforms and sought to challenge their market dominance in this field. They teamed up with Phillips to release this machine. Ultimately this led to rivalry and a falling out with their other bedfellows; Sony, who went on to make the Playstation.

It failed due to piracy, though several games were planned to make use of the video features, including ‘Edit King’ and ‘Fast Forward Fox’.

Apparently they go for several hundred quid on eBay.

—————-

The Digital Cowboys Game Boy episode: Coming soon.

Alex


Digital Cowboys: Episode 59

Posted on : 12-06-2008 | By : Alex Shaw | In : Podcasts

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The Sega Special

Following the roaring success of our NES episode last week, we decided to take a closer look at Nintendo’s chief opponent throughout the late 80′s/early 90′s: Sega.

So here is the story of the Master System, Game Gear and Mega Drive/Genesis and Sega’s struggle in the face of total market dominance from their fellow Japanese giant. Find out what they did right, what they did wrong and how they set themselves up to eventually fail in the console market by the end of the decade. There are, however, some unexpected triumphs so it makes for a fascinating story of daft decisions and happy circumstance.

Paul is taking a week off so we welcome aboard Tony Edwards, aka Xbox Live’s Quantum Field.

The song at the end may need a little explanation so if you’ve never heard of Zero Wing, look here for the meaning of "All your base are belong to us."

Digital Cowboys: Episode 58

Posted on : 05-06-2008 | By : Alex Shaw | In : Podcasts

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The NES Special.

In the first of a new run of retro-console feature episodes, the Cowboys pay much lip service to the what might be considered the first ever real video gaming console.

Released way back in 1985, following a two year video games market crash, the Nintendo Entertainment System (NES) brought the world more than just a bouncing handyman and the chance to kill digitised wildfowl with a plastic gun. It gave kids something new to do with their time and breathed new life into a moribund industry.

In this super-length episode, we cover everything about the NES and its impact on the gamers back then and today.

Also reviewed are the recently viewed DVD’s of eXistenZ, The Nines and Excalibur (by Alex) and Harold and Kumar Escape from Guantanamo Bay (by Paul, the lucky devil).

You can email us with requests for features on consoles, games or anything else in future episodes at digitalcowboys@googlemail.com